Thomas Hallgren, Product Designer
thallgren.com / thomhallgren@gmail.com / linkedin.com/in/thomas-hallgren

Hi, I’m an experienced product designer with expertise in design systems, strategy, and research, thriving in cross-functional and collaborative environments. My experience in designing for medical, blockchain, and entertainment apps with various technology teams reflects my curiosity and commitment to growth.

Include web and mobile applications, basic HTML/CSS, user research, strategy, information architecture, prototyping, visual design.

UX Product Design, Irvine, CA  (2021 March – present)
• Product design, for new innovative blockchain apps including Eden, Psibase and Psinq to enable community governance. Figma design systems, product design and prototype.

Project work
Freelance, Dallas, TX  (2021 January - March)
• Blockchain DeFi WebApp Design for various chains.

User Experience Team Manager/Lead, Blacksburg, VA  (2020 February – January 2021)
• Created UX team accountabilities to support product and engineering, doubling viable design velocity
• Spearheaded advanced prototyping processes in UX workflow, reducing wasted development effort
• Transformed team member’s career goals into company-wide UX training opportunities

Innovation Lab - UX Product design/manager / Blacksburg, VA (2019 June – February 2020)
• Translated IP ideation sessions with CTO into viable UX high-fidelity functional product prototypes
• Designed all UX wireframes UI and Prototypes for final delivery
• Defined feasible app product development schedules and release targets with stakeholders

UX Team Researcher / Blacksburg, VA (2018 May – June 2019)
• Conducted initial research, UX design, and validation prototypes for all products released
• Performed competitive research, analysis, and recommendations that increased product focus by 90 percent
• Researched, validated, and documented intellectual property (IP) developments, resulting in 5 patents

Comtech. Virtumedix Telemedicine Team (2016 Mar – 2018 Feb)
Sr. UX Design Lead, Medical Products / Irvine, CA
• Performed usability research and internal testing that informed product and leadership
• Created agile feature designs with engineering to increase deployment velocity 2x
• Produced 100% of high-fidelity iOS, Android, and Web application prototypes uniting all stakeholders 3x faster

Collabworks (2014 Mar – 2016 Mar)
Sr. UX Contributor and Product Designer / Redwood City, CA
• Created information architecture for highly complex data sets, reducing complexity by over 50 percent
• Conducted terminology research, reducing terms by ½
• Led usability testing sessions with customers and stakeholders, revealing dozens of hurdles and opportunities

Arnson Communications (2013 Jan – 2014 Feb)
Sr UX Designer, Creative Director / Los Angeles
• Conducted rapid strategic UX research and cross-platform usability solutions for Slacker Radio
• Directed and designed digital creative initiatives for Slacker and Honda

Fiinex Mobile Apps (2008 Jun – 2012 Dec)
UX Director, Sr, UX Designer & Principal / Los Angeles & Tokyo
• Strategized, designed, and managed the development and release of two-dozen iOS native apps
• Conceptualized and designed animated promotion titles for Electronic Arts games, and QVC Japan

Figma, Jira, Slack, Google Doc Suite, AdobeXD & Creative Cloud

Rhode Island School of Design, BFA (w/honors) Graphic Design
Team Management Leadership Training
UX Strategy Master Certification, Jaime Levy
Art Center, 3D Design and animation studies
Yale Design School, design summer studies

Managed and mentored OC-iOS User Group and won a UX award for the OC Brother Hackathon
Secondary language: Japanese (intermediate)